Fundamentals concepts

Explore the topics covered in the Object-oriented programming lesson and enhance your programming skills by completing the included programming exercises.

1

Classes and objects

Delve into the basics of object-oriented programming in Java. Learn about classes and objects, the essential components that breathe life into modularity and code reusability in this versatile programming language.

2

Attributes and Methods

Dive into the essence of object-oriented programming in Java by gaining a deep understanding of attributes and methods. Explore how these fundamental elements are crucial for creating classes and objects, providing modularity and efficiency in software development.

3

Constructors

Discover the importance of constructors in Java and how they crucially initialize objects. Learn best practices to ensure consistency in instance creation and optimize your code with our detailed examples.

4

Access Modifiers

5

Getters and Setters Methods

Learn how to create secure interfaces with getters and setters methods in Java. Explore how these methods promote encapsulation and provide precise control over attribute modification.

6

instanceof operator

The instanceof operator in Java is used to check if an object is an instance of a specific class, subclass, or implements a specific interface.

7

Nested and inner classes

Nested and Inner Classes in Java are defined within another class and have access to the members of the containing class, including private members.

8

Inheritance

Inheritance in Java is one of the fundamental pillars of Object-Oriented Programming (OOP). It provides a mechanism through which a class can inherit properties and behaviors from another class.

9

Abstract classes

An abstract class is a class that cannot be instantiated directly. This means you cannot create objects directly from an abstract class using the new operator.

Practice exercises

10

Person class and method ToString()

Create a Java program that requests three names of people from the user and stores them in an array of objects of type Person.

11

Constructors and destructors

Create a Java program that prompts the user for three names of people and stores them in an array of Person-type objects.

12

Class person, student and teacher

Create a new Java project with three classes plus another class to test the logic of the code. The main classes of the program are the following.

13

Photo book class

Create a Java program to manage a photo book using object-oriented programming.

14

Creating Classes and Objects

Create a class called 'Person' with attributes like name, age, and address. Then, create objects of the 'Person' class and initialize their attributes. Implement methods to display and modify these attributes.

15

Inheritance of objects

Create a Java program that prompts the user for three names of people and stores them in an array of Person-type objects.

16

Shapes - Class diagram

Create a Java program that represents the following UML class diagram.

17

Interfaces

Create a Java program that implements an IVehiculo interface with two methods, one for Drive of type void and another for Refuel of type bool that has a parameter of type integer with the amount of gasoline to refuel.

18

Abstract classes

Create a Java program that implements an abstract class Animal that has a Name property of type text and three methods SetName (string name), GetName and Eat.

Java Course Lessons

Discover all the lessons included in the Java programming course. Complete all the exercises and learn to program by programming.

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